Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Internationalization
Inheritance Hierarchy
- IPackageLocalizationCache
- FPackageLocalizationCache
- FEnginePackageLocalizationCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Internationalization/EnginePackageLocalizationCache.h |
Include | #include "Internationalization/EnginePackageLocalizationCache.h" |
Syntax
class FEnginePackageLocalizationCache : public FPackageLocalizationCache
Remarks
Implementation of a package localization cache that takes advantage of the asset registry.
Constructors
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Destructors
Type | Name | Description | |
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Overridden from FPackageLocalizationCache
Type | Name | Description | |
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void | FindAssetGroupPackages
(
const FName InAssetGroupName, |
Find all of the packages using the given asset group class, and update the PackageNameToAssetGroup map with the result. |
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void | Find all of the localized packages under the given roots, and update the map with the result. |