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Unreal Engine C++ API Reference > Runtime > Engine > Internationalization > FEnginePackageLocalizationCache
- FPackageLocalizationCache::FindLocalizedPackages()
- FEnginePackageLocalizationCache::FindLocalizedPackages()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Internationalization/EnginePackageLocalizationCache.h |
Include | #include "Internationalization/EnginePackageLocalizationCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/Internationalization/EnginePackageLocalizationCache.cpp |
virtual void FindLocalizedPackages
&40;
const TMap< FString, TArray< FString >> & NewSourceToLocalizedPaths,
TMap< FName, TArray< FName >> & InOutSourcePackagesToLocalizedPackages
&41;
Remarks
Find all of the localized packages under the given roots, and update the map with the result.
Parameters
Name | Description |
---|---|
NewSourceToLocalizedPaths | Map containing a key for each of the the source root paths we're finding localized packages for, e.g. /Game The value for each key is an array of the roots to search for localized packages for that source, e.g. { /Game/L10/hu, /Game/L10/fr } |
InOutSourcePackagesToLocalizedPackages | The map to update. This will accumulate results from each root in order to build a mapping between each source package and its array of prioritized localized packages. |