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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IInterface_AssetUserData
- IInterface_AssetUserData::GetAssetUserDataArray()
- UInterchangeSceneImportAsset::GetAssetUserDataArray()
- UGroomCache::GetAssetUserDataArray()
- ULevelSequence::GetAssetUserDataArray()
- UDatasmithScene::GetAssetUserDataArray()
- UGeometryCache::GetAssetUserDataArray()
- USoundBase::GetAssetUserDataArray()
- URigVMHost::GetAssetUserDataArray()
- UControlRig::GetAssetUserDataArray()
- UControlRig::GetAssetUserDataArray()
- UGroomAsset::GetAssetUserDataArray()
- UGeometryCollection::GetAssetUserDataArray()
- AWorldSettings::GetAssetUserDataArray()
- USkeleton::GetAssetUserDataArray()
- UAnimationAsset::GetAssetUserDataArray()
- UTexture::GetAssetUserDataArray()
- UStaticMesh::GetAssetUserDataArray()
- USkeletalMesh::GetAssetUserDataArray()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_AssetUserData.h |
Include | #include "Interfaces/Interface_AssetUserData.h" |
virtual const TArray< UAssetUserData &42; > &42; GetAssetUserDataArray&40;&41; const