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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IWorldPartitionCell
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsDataLayer
(
const UDataLayerAsset* DataLayerAsset |
Returns whether the cell data layers referenced the provided data layer asset or not. | WorldPartition/WorldPartitionRuntimeCellInterface.h | |
bool ContainsDataLayer
(
const UDataLayerInstance* DataLayerInstance |
Returns whether the cell data layers referenced the provided data layer instance or not. | WorldPartition/WorldPartitionRuntimeCellInterface.h |
ContainsDataLayer(const UDataLayerAsset *)
Description
Returns whether the cell data layers referenced the provided data layer asset or not.
| Name | ContainsDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellInterface.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellInterface.h" |
bool ContainsDataLayer
(
const UDataLayerAsset * DataLayerAsset
) const
ContainsDataLayer(const UDataLayerInstance *)
Description
Returns whether the cell data layers referenced the provided data layer instance or not.
| Name | ContainsDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellInterface.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellInterface.h" |
bool ContainsDataLayer
(
const UDataLayerInstance * DataLayerInstance
) const