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API > API/Runtime > API/Runtime/Engine
| Name | UDataLayerAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerAsset.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerAsset.h" |
Syntax
UCLASS (BlueprintType, EditInlineNew, MinimalAPI)
class UDataLayerAsset : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UDataLayerAsset
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerAsset
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/DataLayer/DataLayerAsset.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugColor | FColor | WorldPartition/DataLayer/DataLayerAsset.h |
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| LoadFilter | EDataLayerLoadFilter | WorldPartition/DataLayer/DataLayerAsset.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanBeReferencedByActor
(
AActor* InActor |
WorldPartition/DataLayer/DataLayerAsset.h | ||
virtual bool CanEditDataLayerType() |
WorldPartition/DataLayer/DataLayerAsset.h | ||
FColor GetDebugColor() |
WorldPartition/DataLayer/DataLayerAsset.h |
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virtual EDataLayerType GetType() |
WorldPartition/DataLayer/DataLayerAsset.h |
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bool IsClientOnly() |
WorldPartition/DataLayer/DataLayerAsset.h |
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bool IsPrivate() |
WorldPartition/DataLayer/DataLayerAsset.h | ||
bool IsRuntime() |
WorldPartition/DataLayer/DataLayerAsset.h |
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bool IsServerOnly() |
WorldPartition/DataLayer/DataLayerAsset.h |
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virtual void OnCreated() |
WorldPartition/DataLayer/DataLayerAsset.h | ||
void SetDebugColor
(
FColor InDebugColor |
WorldPartition/DataLayer/DataLayerAsset.h | ||
void SetType
(
EDataLayerType Type |
WorldPartition/DataLayer/DataLayerAsset.h | ||
bool SupportsActorFilters() |
WorldPartition/DataLayer/DataLayerAsset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
WorldPartition/DataLayer/DataLayerAsset.h | ||
virtual void PostLoad() |
WorldPartition/DataLayer/DataLayerAsset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanBeReferencedByActor
(
const TSoftObjectPtr< UDataLayerAsset >& InDataLayerAsset, |
WorldPartition/DataLayer/DataLayerAsset.h |