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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoLayers
The pointer to the shape of a stereo layer is wrapped in this simple class that clones and destroys the shape. This is to avoid having to implement non-default copy and assignment operations for the entire FLayerDesc struct.
| Name | FShapeWrapper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
| Include Path | #include "IStereoLayers.h" |
Syntax
struct FShapeWrapper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShapeWrapper
(
IStereoLayerShape* InWrapped |
IStereoLayers.h | ||
FShapeWrapper
(
const FShapeWrapper& In |
IStereoLayers.h | ||
FShapeWrapper
(
FShapeWrapper&& In |
IStereoLayers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Wrapped | TUniquePtr< IStereoLayerShape > | IStereoLayers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
IStereoLayers.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShapeWrapper & operator=
(
IStereoLayerShape* InWrapped |
IStereoLayers.h | ||
FShapeWrapper & operator=
(
const FShapeWrapper& In |
IStereoLayers.h | ||
FShapeWrapper & operator=
(
FShapeWrapper&& In |
IStereoLayers.h |