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API > API/Runtime > API/Runtime/Engine
| Name | IParticleSystemStateStream |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StateStream/ParticleSystemStateStream.h |
| Include Path | #include "StateStream/ParticleSystemStateStream.h" |
Syntax
class IParticleSystemStateStream
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DynamicState | FParticleSystemDynamicState | StateStream/ParticleSystemStateStream.h | |
| Handle | FParticleSystemHandle | StateStream/ParticleSystemStateStream.h | |
| StaticState | FParticleSystemStaticState | StateStream/ParticleSystemStateStream.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Id | uint32 | StateStream/ParticleSystemStateStream.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleSystemHandle Game_CreateInstance
(
const FParticleSystemStaticState& Ss, |
StateStream/ParticleSystemStateStream.h | ||
virtual void SetOtherBackend
(
IParticleSystemStateStream* Other |
StateStream/ParticleSystemStateStream.h |