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API > API/Runtime > API/Runtime/Engine
| Name | FParticleSystemDynamicState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StateStream/ParticleSystemStateStream.h |
| Include Path | #include "StateStream/ParticleSystemStateStream.h" |
Syntax
USTRUCT (StateStreamDynamicState)
struct FParticleSystemDynamicState
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SystemAsset | TObjectPtr< UFXSystemAsset > | StateStream/ParticleSystemStateStream.h | ||
| Transform | FTransformHandle | StateStream/ParticleSystemStateStream.h |