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API > API/Runtime > API/Runtime/Engine
| Name | IPackedLevelActorBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/IPackedLevelActorBuilder.h |
| Include Path | #include "PackedLevelActor/IPackedLevelActorBuilder.h" |
Syntax
class IPackedLevelActorBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IPackedLevelActorBuilder
(
FPackedLevelActorBuilder& InOwner |
PackedLevelActor/IPackedLevelActorBuilder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPackedLevelActorBuilder() |
PackedLevelActor/IPackedLevelActorBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPackedLevelActorBuilderID GetID() |
PackedLevelActor/IPackedLevelActorBuilder.h | ||
void GetPackClusters
(
FPackedLevelActorBuilderContext& InContext, |
PackedLevelActor/IPackedLevelActorBuilder.h | ||
uint32 PackActors
(
FPackedLevelActorBuilderContext& InBuilder, |
PackedLevelActor/IPackedLevelActorBuilder.h |