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API > API/Runtime > API/Runtime/Engine
| Name | FPackedLevelActorBuilderClusterID |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorTypes.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorTypes.h" |
Syntax
class FPackedLevelActorBuilderClusterID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PackedLevelActor/PackedLevelActorTypes.h | |||
| PackedLevelActor/PackedLevelActorTypes.h | |||
| PackedLevelActor/PackedLevelActorTypes.h | |||
| PackedLevelActor/PackedLevelActorTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Invalid | FPackedLevelActorBuilderClusterID | PackedLevelActor/PackedLevelActorTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TUniquePtr< FPackedLevelActorBuilderCluster > | PackedLevelActor/PackedLevelActorTypes.h | ||
| Hash | uint32 | PackedLevelActor/PackedLevelActorTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPackedLevelActorBuilderID GetBuilderID() |
PackedLevelActor/PackedLevelActorTypes.h | ||
FPackedLevelActorBuilderCluster * GetData() |
PackedLevelActor/PackedLevelActorTypes.h | ||
uint32 GetHash() |
PackedLevelActor/PackedLevelActorTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPackedLevelActorBuilderClusterID& Other |
PackedLevelActor/PackedLevelActorTypes.h | ||
FPackedLevelActorBuilderClusterID & operator=
(
const FPackedLevelActorBuilderClusterID& |
PackedLevelActor/PackedLevelActorTypes.h | ||
bool operator==
(
const FPackedLevelActorBuilderClusterID& Other |
PackedLevelActor/PackedLevelActorTypes.h |