Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FPackedLevelActorBuilderContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorBuilder.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorBuilder.h" |
Syntax
class FPackedLevelActorBuilderContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPackedLevelActorBuilderContext
(
APackedLevelActor* InPackedLevelActor, |
PackedLevelActor/PackedLevelActorBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorDiscards | TSet< AActor * > | PackedLevelActor/PackedLevelActorBuilder.h | ||
| ClassDiscards | const TSet< UClass * > & | PackedLevelActor/PackedLevelActorBuilder.h | ||
| Clusters | TMap< FPackedLevelActorBuilderClusterID, TArray< UActorComponent * > > | PackedLevelActor/PackedLevelActorBuilder.h | ||
| FPackedLevelActorBuilder | friend | PackedLevelActor/PackedLevelActorBuilder.h | ||
| LevelInstanceToPack | ILevelInstanceInterface * | PackedLevelActor/PackedLevelActorBuilder.h | ||
| PackedLevelActor | APackedLevelActor * | PackedLevelActor/PackedLevelActorBuilder.h | ||
| PerActorClusteredComponents | TMap< AActor *, TSet< UActorComponent * > > | PackedLevelActor/PackedLevelActorBuilder.h | ||
| RelativePivotTransform | FTransform | PackedLevelActor/PackedLevelActorBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DiscardActor
(
AActor* InActor |
PackedLevelActor/PackedLevelActorBuilder.h | ||
void FindOrAddCluster
(
FPackedLevelActorBuilderClusterID&& InClusterID, |
Interface for IPackedLevelActorBuilder's to use | PackedLevelActor/PackedLevelActorBuilder.h | |
const TMap< FPackedLevelActorBuilderClusterID, TArray< UActorComponent * > > & GetClusters() |
PackedLevelActor/PackedLevelActorBuilder.h | ||
ILevelInstanceInterface * GetLevelInstanceToPack() |
PackedLevelActor/PackedLevelActorBuilder.h | ||
APackedLevelActor * GetPackedLevelActor() |
PackedLevelActor/PackedLevelActorBuilder.h | ||
const FTransform GetRelativePivotTransform() |
PackedLevelActor/PackedLevelActorBuilder.h | ||
void Report
(
FMessageLog& Log |
PackedLevelActor/PackedLevelActorBuilder.h | ||
void SetRelativePivotTransform
(
const FTransform& InRelativePivotTransform |
PackedLevelActor/PackedLevelActorBuilder.h | ||
bool ShouldPackComponent
(
UActorComponent* InActorComponent |
PackedLevelActor/PackedLevelActorBuilder.h |