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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IPSOCollector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectPSOInitializers
(
const FSceneTexturesConfig& SceneTexturesConfig, |
PSOPrecacheMaterial.h | ||
void CollectPSOInitializers
(
const FSceneTexturesConfig& SceneTexturesConfig, |
Collect all PSO for given material, vertex factory & params. | PSOPrecacheMaterial.h |
CollectPSOInitializers(const FSceneTexturesConfig &, const FMaterial &, const FVertexFactoryType *, const FPSOPrecacheParams &, TArray< FPSOPrecacheData > &)
| Name | CollectPSOInitializers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecacheMaterial.h |
| Include Path | #include "PSOPrecacheMaterial.h" |
void CollectPSOInitializers
(
const FSceneTexturesConfig & SceneTexturesConfig,
const FMaterial & Material,
const FVertexFactoryType * VertexFactoryType,
const FPSOPrecacheParams & PreCacheParams,
TArray < FPSOPrecacheData > & PSOInitializers
)
CollectPSOInitializers(const FSceneTexturesConfig &, const FMaterial &, const FPSOPrecacheVertexFactoryData &, const FPSOPrecacheParams &, TArray< FPSOPrecacheData > &)
Description
Collect all PSO for given material, vertex factory & params.
| Name | CollectPSOInitializers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecacheMaterial.h |
| Include Path | #include "PSOPrecacheMaterial.h" |
void CollectPSOInitializers
(
const FSceneTexturesConfig & SceneTexturesConfig,
const FMaterial & Material,
const FPSOPrecacheVertexFactoryData & VertexFactoryData,
const FPSOPrecacheParams & PreCacheParams,
TArray < FPSOPrecacheData > & PSOInitializers
)