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Wraps vertex factory data used during PSO precaching - optional element list ID can be used if manual vertex fetch is not possible for the given vertex factory type
| Name | FPSOPrecacheVertexFactoryData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path | #include "PSOPrecache.h" |
Syntax
struct FPSOPrecacheVertexFactoryData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PSOPrecache.h | |||
FPSOPrecacheVertexFactoryData
(
const FVertexFactoryType* InVertexFactoryType |
PSOPrecache.h | ||
FPSOPrecacheVertexFactoryData
(
const FVertexFactoryType* InVertexFactoryType, |
PSOPrecache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomDefaultVertexDeclaration | FRHIVertexDeclaration * | Custom vertex declaration used for EVertexInputStreamType::Default if provided - the others are directly retrieved from the type if needed. | PSOPrecache.h | |
| VertexFactoryType | const FVertexFactoryType * | PSOPrecache.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPSOPrecacheVertexFactoryData& rhs |
PSOPrecache.h | ||
bool operator==
(
const FPSOPrecacheVertexFactoryData& Other |
PSOPrecache.h |