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Interface class implemented by the mesh pass processor to collect all possible PSOs
| Name | IPSOCollector |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecacheMaterial.h |
| Include Path | #include "PSOPrecacheMaterial.h" |
Syntax
class IPSOCollector
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IPSOCollector
(
int32 InPSOCollectorIndex |
PSOPrecacheMaterial.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPSOCollector() |
PSOPrecacheMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PSOCollectorIndex | int32 | PSO Collector index used for stats tracking. | PSOPrecacheMaterial.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectPSOInitializers
(
const FSceneTexturesConfig& SceneTexturesConfig, |
PSOPrecacheMaterial.h | ||
void CollectPSOInitializers
(
const FSceneTexturesConfig& SceneTexturesConfig, |
Collect all PSO for given material, vertex factory & params. | PSOPrecacheMaterial.h |