Navigation
Unreal Engine C++ API Reference > Runtime > Engine > ILODSyncInterface
- ILODSyncInterface::SetSyncLOD()
- UGroomComponent::SetSyncLOD()
- USkinnedMeshComponent::SetSyncLOD()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LODSyncInterface.h |
Include | #include "LODSyncInterface.h" |
void SetSyncLOD
&40;
int32 LODIndex
&41;
Remarks
Sets what is synced LOD by 0 based index