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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent
- ILODSyncInterface::SetSyncLOD()
- USkinnedMeshComponent::SetSyncLOD()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void SetSyncLOD
&40;
int32 LODIndex
&41;
Remarks
Sets what is synced LOD by 0 based index