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Unreal Engine C++ API Reference > Runtime > Engine > IDestructibleInterface
- IDestructibleInterface::ApplyRadiusDamage()
- UDestructibleComponent::ApplyRadiusDamage()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DestructibleInterface.h |
Include | #include "DestructibleInterface.h" |
void ApplyRadiusDamage
&40;
float BaseDamage,
const FVector & HurtOrigin,
float DamageRadius,
float ImpulseStrength,
bool bFullDamage
&41;
Remarks
Take radius damage.