Navigation
API > API/Plugins > API/Plugins/ApexDestruction > API/Plugins/ApexDestruction/UDestructibleComponent
- IDestructibleInterface::ApplyRadiusDamage()
- UDestructibleComponent::ApplyRadiusDamage()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Components&124;Destructible"&41;
virtual void ApplyRadiusDamage
&40;
float BaseDamage,
const FVector & HurtOrigin,
float DamageRadius,
float ImpulseStrength,
bool bFullDamage
&41;
Remarks
Take radius damage.