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Unreal Engine C++ API Reference > Runtime > Engine > IDestructibleInterface
- IDestructibleInterface::ApplyDamage()
- UDestructibleComponent::ApplyDamage()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DestructibleInterface.h |
Include | #include "DestructibleInterface.h" |
void ApplyDamage
&40;
float DamageAmount,
const FVector & HitLocation,
const FVector & ImpulseDir,
float ImpulseStrength
&41;
Remarks
Take damage.