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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- IDestructibleInterface::ApplyDamage()
- UDestructibleComponent::ApplyDamage()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Components&124;Destructible"&41;
virtual void ApplyDamage
&40;
float DamageAmount,
const FVector & HitLocation,
const FVector & ImpulseDir,
float ImpulseStrength
&41;
Remarks
Take damage.