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Unreal Engine C++ API Reference > Runtime > Engine > HLOD
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyMesh.h |
Include | #include "HLOD/HLODProxyMesh.h" |
Syntax
struct FHLODProxyMesh
Remarks
A mesh proxy entry
Constructors
Type | Name | Description | |
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FHLODProxyMesh
(
UStaticMesh* InStaticMesh, |
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FHLODProxyMesh
(
ALODActor* InLODActor, |
Functions
Type | Name | Description | |
---|---|---|---|
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const FName & | GetKey () |
Get the key for this proxy mesh |
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const TLazyObjectPtr< ALODActor > & | GetLODActor () |
Get the actor for this proxy mesh |
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const UStaticMesh * | Get the mesh for this proxy mesh |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FHLODProxyMesh& InHLODProxyMesh |