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Unreal Engine C++ API Reference > Runtime > Engine > HLOD > FHLODProxyMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyMesh.h |
Include | #include "HLOD/HLODProxyMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/HLOD/HLODProxyMesh.cpp |
bool operator&61;&61;
&40;
const FHLODProxyMesh & InHLODProxyMesh
&41; const