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Unreal Engine C++ API Reference > Runtime > Engine > HHitProxy
- HHitProxy::AlwaysAllowsTranslucentPrimitives()
- HIKRigEditorBoneProxy::AlwaysAllowsTranslucentPrimitives()
- HIKRetargetEditorBoneProxy::AlwaysAllowsTranslucentPrimitives()
- HIKRigEditorGoalProxy::AlwaysAllowsTranslucentPrimitives()
- HIKRetargetEditorChainProxy::AlwaysAllowsTranslucentPrimitives()
- HIKRetargetEditorRootProxy::AlwaysAllowsTranslucentPrimitives()
- HActor::AlwaysAllowsTranslucentPrimitives()
- HTranslucentActor::AlwaysAllowsTranslucentPrimitives()
- HTranslucentActor::AlwaysAllowsTranslucentPrimitives()
- HGeomPolyProxy::AlwaysAllowsTranslucentPrimitives()
- HCustomizableObjectWidgetAxis::AlwaysAllowsTranslucentPrimitives()
- HGeomEdgeProxy::AlwaysAllowsTranslucentPrimitives()
- HGeomVertexProxy::AlwaysAllowsTranslucentPrimitives()
- HWidgetAxis::AlwaysAllowsTranslucentPrimitives()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
virtual bool AlwaysAllowsTranslucentPrimitives&40;&41; const
Remarks
Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. For example, if translucent selection was disabled, any hit proxies returning true would still allow translucent selection. true if translucent primitives are always allowed with this hit proxy; false otherwise