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Unreal Engine C++ API Reference > Runtime > Engine > HTranslucentActor
- HHitProxy::AlwaysAllowsTranslucentPrimitives()
- HActor::AlwaysAllowsTranslucentPrimitives()
- HTranslucentActor::AlwaysAllowsTranslucentPrimitives()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
virtual bool AlwaysAllowsTranslucentPrimitives&40;&41; const
Remarks
Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. For example, if translucent selection was disabled, any hit proxies returning true would still allow translucent selection. true if translucent primitives are always allowed with this hit proxy; false otherwise