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Unreal Engine C++ API Reference > Runtime > Landscape > HLandscapeSplineProxy_Tangent
- HHitProxy::GetMouseCursor()
- HActor::GetMouseCursor()
- HLandscapeSplineProxy::GetMouseCursor()
- HLandscapeSplineProxy_Tangent::GetMouseCursor()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSplineProxies.h |
Include | #include "LandscapeSplineProxies.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplineProxies.cpp |
virtual EMouseCursor::Type GetMouseCursor&40;&41;
Remarks
Override to change the mouse based on what it is hovering over.