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API > API/Runtime > API/Runtime/Engine
Hit an actor.
| Name | HActor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
Syntax
struct HActor : public HHitProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HActor
Derived Classes
HActor derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HActor
(
AActor* InActor, |
EngineUtils.h | ||
HActor
(
AActor* InActor, |
EngineUtils.h | ||
HActor
(
AActor* InActor, |
EngineUtils.h | ||
HActor
(
AActor* InActor, |
EngineUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< AActor > | EngineUtils.h | ||
| MaterialIndex | int32 | EngineUtils.h | ||
| PrimComponent | TObjectPtr< const UPrimitiveComponent > | EngineUtils.h | ||
| SectionIndex | int32 | EngineUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
EngineUtils.h |
Overridden from HHitProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
EngineUtils.h | ||
virtual bool AlwaysAllowsTranslucentPrimitives () |
Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. | EngineUtils.h | |
virtual FTypedElementHandle GetElementHandle() |
Get the element handle associated with this hit proxy, if any. | EngineUtils.h | |
virtual EMouseCursor::Type GetMouseCursor() |
Override to change the mouse based on what it is hovering over. | EngineUtils.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
EngineUtils.h |