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Hit an actor even with translucency.
| Name | HTranslucentActor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
Syntax
struct HTranslucentActor : public HActor
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HActor → HTranslucentActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HTranslucentActor
(
AActor* InActor, |
EngineUtils.h | ||
HTranslucentActor
(
AActor* InActor, |
EngineUtils.h |
Functions
Public
Overridden from HActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
EngineUtils.h |
Overridden from HHitProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AlwaysAllowsTranslucentPrimitives () |
Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. | EngineUtils.h | |
virtual EMouseCursor::Type GetMouseCursor() |
Override to change the mouse based on what it is hovering over. | EngineUtils.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
EngineUtils.h |