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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerMove_HandleMoveData
(
const FCharacterNetworkMoveDataContainer & MoveDataContainer
)
Remarks
Handle movement data after it's unpacked from the ServerMovePacked_ServerReceive() call. Default implementation passes through to ServerMove_PerformMovement(), which may be called twice in the case of a "dual move", and one additional time for an "old important move".