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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerMove_PerformMovement
(
const FCharacterNetworkMoveData & MoveData
)
Remarks
Check timestamps, generate a delta time, and pass through movement params to MoveAutonomous. Error checking is optionally done on the final location, compared to 'ClientLoc'. The FCharacterNetworkMoveData parameter to this function is also the same returned by GetCurrentNetworkMoveData(), to assist in migration of code that may want to access the data without changing function signatures. (Note: this is similar to "ServerMove_Implementation" in legacy versions).