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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void ServerMovePacked_ServerReceive
(
const FCharacterServerMovePackedBits & PackedBits
)
Remarks
On the server, receives packed move data from the Character RPC, unpacks them into the FCharacterNetworkMoveDataContainer returned from GetNetworkMoveDataContainer(), and passes the data container to ServerMove_HandleMoveData().