UCharacterMovementComponent::ServerMovePacked_ServerReceive

On the server, receives packed move data from the Character RPC, unpacks them into the [FCharacterNetworkMoveDataContainer](API\Runtime\Engine\GameFramework\FCharacterNetworkMoveDataContain-) returned from [GetNetworkMoveDataContainer()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\GetNetworkMoveDa-), and passes the data container to [ServerMove_HandleMoveData()](API\Runtime\Engine\GameFramework\UCharacterMovementComponent\ServerMove_Handl-).