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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModeEvents
Remarks
GameModeBase events, particularly for use by plugins
Functions
Type | Name | Description | |
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FGameModeInitializedEvent & | ||
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FGameModeLogoutEvent & | ||
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FGameModeMatchStateSetEvent & | ||
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FGameModePostLoginEvent & | ||
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FGameModePreLoginEvent & |
Classes
Type | Name | Description | |
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FGameModeInitializedEvent | GameMode initialization has occurred | |
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FGameModeLogoutEvent | Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel | |
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FGameModeMatchStateSetEvent | Match state has changed via SetMatchState() | |
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FGameModePostLoginEvent | Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel | |
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FGameModePreLoginEvent | Client pre login event, triggered when a client first contacts a server |