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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FGameModeEvents
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, AGameModeBase , AController >
- FGameModeEvents::FGameModeLogoutEvent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModeLogoutEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase , AController >
Remarks
Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel
Note that this is called before performing any cleanup of the specified AController