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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FGameModeEvents
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, FName >
- FGameModeEvents::FGameModeMatchStateSetEvent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModeMatchStateSetEvent : public TBaseMulticastDelegate_OneParam< void, FName >
Remarks
Match state has changed via SetMatchState()