Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- FCharacterNetworkSerializationPackedBits
- FCharacterMoveResponsePackedBits
- FCharacterServerMovePackedBits
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
struct FCharacterNetworkSerializationPackedBits
Remarks
Intermediate data stream used for network serialization of Character RPC data. This is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TBitArray< TInlineAllocator< 1024/((int32) 32) > > | DataBits | TInlineAllocator used with TBitArray takes the number of 32-bit dwords, but the define is in number of bits, so convert here by dividing by 32. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UPackageMap * | |||
| bool | NetSerialize
(
FArchive& Ar, |