Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FCharacterNetworkSerializationPa-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include | #include "GameFramework/CharacterMovementReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
bool NetSerialize
&40;
FArchive & Ar,
UPackageMap &42; PackageMap,
bool & bOutSuccess
&41;