Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PreInitializeComponents()
- AGameModeBase::PreInitializeComponents()
- ALevelScriptActor::PreInitializeComponents()
- APawn::PreInitializeComponents()
- AWorldSettings::PreInitializeComponents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PreInitializeComponents()
Remarks
Called right before components are initialized, only called during gameplay