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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
- AActor::PreInitializeComponents()
- AWorldSettings::PreInitializeComponents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual void PreInitializeComponents()
Remarks
Called right before components are initialized, only called during gameplay