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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::IsSelectedInEditor()
- AActor::IsSelectedInEditor()
- AChaosVDParticleActor::IsSelectedInEditor()
- AControlRigShapeActor::IsSelectedInEditor()
- ADisplayClusterRootActor::IsSelectedInEditor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsSelectedInEditor&40;&41; const
Remarks
Test the selection state of a UObject true if the object is selected, false otherwise.