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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterRootActor
- UObject::IsSelectedInEditor()
- AActor::IsSelectedInEditor()
- ADisplayClusterRootActor::IsSelectedInEditor()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
| Include | #include "DisplayClusterRootActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActorEditor.cpp |
virtual bool IsSelectedInEditor&40;&41; const
Remarks
Test the selection state of a UObject true if the object is selected, false otherwise.