Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::IsEditorOnly()
- AActor::IsEditorOnly()
- AEditorFunctionalTest::IsEditorOnly()
- AHierarchicalLODVolume::IsEditorOnly()
- AWorldPartitionMiniMapVolume::IsEditorOnly()
- AZoneShape::IsEditorOnly()
- ALandmassActor::IsEditorOnly()
- ADEPRECATED_WorldPartitionVolume::IsEditorOnly()
- AEditorScreenshotFunctionalTest::IsEditorOnly()
- AWorldPartitionMiniMap::IsEditorOnly()
- ALocationVolume::IsEditorOnly()
- AConcertClientPresenceActor::IsEditorOnly()
- AManipulator::IsEditorOnly()
- AGroupActor::IsEditorOnly()
- ABaseTransformGizmo::IsEditorOnly()
- AVREditorTeleporter::IsEditorOnly()
- ASequenceRecorderGroup::IsEditorOnly()
- ALandscapePatchManager::IsEditorOnly()
- AVREditorFloatingUI::IsEditorOnly()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsEditorOnly&40;&41; const
Remarks
Called during saving to determine if the object is forced to be editor only or not true if this object should never be loaded outside the editor