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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::EndPlay()
- AParticleEventManager::EndPlay()
- AGameplayAbilityTargetActor_ActorPlacement::EndPlay()
- AZoneGraphData::EndPlay()
- AGameplayAbilityTargetActor_Trace::EndPlay()
- AGameplayAbilityTargetActor_ActorPlacement::EndPlay()
- AVirtualCameraPawnBase::EndPlay()
- APCGWorldActor::EndPlay()
- AMassSpawner::EndPlay()
- AGameplayCueNotify_Looping::EndPlay()
- AGameplayCueNotify_Actor::EndPlay()
- AGameplayCueNotify_Looping::EndPlay()
- APhysicsVolume::EndPlay()
- APainCausingVolume::EndPlay()
- AControlRigControlActor::EndPlay()
- AFullScreenUserWidgetActor::EndPlay()
- AMassClientBubbleInfoBase::EndPlay()
- AGameplayAbilityTargetActor::EndPlay()
- AGameplayAbilityTargetActor_ActorPlacement::EndPlay()
- AGameplayAbilityTargetActor_Trace::EndPlay()
- AGameplayAbilityTargetActor_ActorPlacement::EndPlay()
- AGameplayAbilityWorldReticle_ActorVisualization::EndPlay()
- AFunctionalUIScreenshotTest::EndPlay()
- ADisplayClusterTestPatternsActor::EndPlay()
- AOnlineBeacon::EndPlay()
- ALobbyBeaconClient::EndPlay()
- AMassLWIStaticMeshManager::EndPlay()
- ANavigationDataChunkActor::EndPlay()
- ABuoyancyManager::EndPlay()
- AGameplayDebuggerPlayerManager::EndPlay()
- AEmitterCameraLensEffectBase::EndPlay()
- AWaterZone::EndPlay()
- APainCausingVolume::EndPlay()
- ALobbyBeaconClient::EndPlay()
- AWorldPartitionHLOD::EndPlay()
- ANiagaraLensEffectBase::EndPlay()
- AMediaBundleActorBase::EndPlay()
- ATemplateSequenceActor::EndPlay()
- ADisplayClusterRootActor::EndPlay()
- AVirtualCameraActor::EndPlay()
- AGameplayDebuggerCategoryReplicator::EndPlay()
- ADatasmithRuntimeActor::EndPlay()
- AChaosSolverActor::EndPlay()
- ASmartObjectPersistentCollection::EndPlay()
- AColorCorrectRegion::EndPlay()
- AChaosCacheManager::EndPlay()
- APawn::EndPlay()
- AVirtualCameraPawnBase::EndPlay()
- ALevelSequenceActor::EndPlay()
- APlayerCameraManager::EndPlay()
- ANavigationData::EndPlay()
- AFunctionalTest::EndPlay()
- AFunctionalUIScreenshotTest::EndPlay()
- APlayerController::EndPlay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Overridable function called whenever this actor is being removed from a level