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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | AddDataLayer
(
const UDataLayerInstance* DataLayerInstance |
||
| PRAGMA_DISABLE_DEPRECATION_WARNINGSbool | AddDataLayer
(
const UDEPRECATED_DataLayer* DataLayer |
Convert DataLayer using UDataLayerToAssetCommandlet and use AddDataLayer(UDataLayerInstance*) | |
| bool | AddDataLayer
(
const UDataLayerAsset* DataLayerAsset |
Use UDataLayerInstance::AddActor(AActor*) instead. | |
| bool | AddDataLayer
(
const FActorDataLayer& ActorDataLayer |
Convert DataLayer using UDataLayerToAssetCommandlet and use AddDataLayer(UDataLayerAsset*) |