Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ActorDataLayer.h |
| Include | #include "WorldPartition/DataLayer/ActorDataLayer.h" |
Syntax
struct FActorDataLayer
Remarks
This class is deprecated and only present for backward compatibility purposes. Instead of using FActorDatalayer, directly save the DataLayerInstance FName if the DataLayer not exposed in data. If the DataLayer is exposed in Data, then use DataLayerAssets.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Name | The name of this layer |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FActorDataLayer
(
const FName& InName |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator<
(
const FActorDataLayer& Other |
||
| bool | operator==
(
const FActorDataLayer& Other |