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Scene View Extension which is enabled for all Viewports/Scenes which have the same world.
| Name | FWorldSceneViewExtension |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
| Include Path | #include "SceneViewExtension.h" |
Syntax
class FWorldSceneViewExtension : public FSceneViewExtensionBase
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FSceneViewExtensionBase → FWorldSceneViewExtension
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldSceneViewExtension
(
const FAutoRegister& AutoReg, |
SceneViewExtension.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| World | TWeakObjectPtr< UWorld > | The world of this view extension. | SceneViewExtension.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorld * GetWorld() |
SceneViewExtension.h |
Overridden from ISceneViewExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsActiveThisFrame_Internal
(
const FSceneViewExtensionContext& Context |
Called if no IsActive functors returned a definitive answer to whether this extension should be active this frame. | SceneViewExtension.h |