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Inherit from this class to make a view extension.
| Name | FSceneViewExtensionBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
| Include Path | #include "SceneViewExtension.h" |
Syntax
class FSceneViewExtensionBase :
public ISceneViewExtension ,
public TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FSceneViewExtensionBase
Implements Interfaces
Derived Classes
FSceneViewExtensionBase derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneViewExtensionBase
(
const FAutoRegister& |
SceneViewExtension.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSceneViewExtensionBase() |
SceneViewExtension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsActiveThisFrameFunctions | TArray< FSceneViewExtensionIsActiveFunctor > | Array of Functors that can be used to activate an extension for the current frame and given context. | SceneViewExtension.h |
Functions
Public
Overridden from ISceneViewExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsActiveThisFrame
(
const FSceneViewExtensionContext& Context |
Determines if the extension should be active for the current frame and given context. | SceneViewExtension.h |