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Contains information about the context in which this scene view extension will be used.
| Name | FSceneViewExtensionContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneViewExtensionContext.h |
| Include Path | #include "SceneViewExtensionContext.h" |
Syntax
struct FSceneViewExtensionContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneViewExtensionContext.h | |||
FSceneViewExtensionContext
(
FViewport* InViewport |
SceneViewExtensionContext.h | ||
FSceneViewExtensionContext
(
FSceneInterface* InScene |
SceneViewExtensionContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSceneViewExtensionContext() |
SceneViewExtensionContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStereoEnabled | bool | SceneViewExtensionContext.h | ||
| Scene | FSceneInterface * | SceneViewExtensionContext.h | ||
| Viewport | FViewport * | SceneViewExtensionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorld * GetWorld() |
Retrieve the world pointer for this context | SceneViewExtensionContext.h | |
bool IsA
(
const FSceneViewExtensionContext& Other |
Returns true if the given object is of the same type. | SceneViewExtensionContext.h | |
bool IsA
(
const FSceneViewExtensionContext&& Other |
Returns true if the given object is of the same type. | SceneViewExtensionContext.h | |
virtual bool IsHMDSupported() |
Return true, if HMD supported. | SceneViewExtensionContext.h | |
bool IsStereoSupported() |
SceneViewExtensionContext.h |