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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionRuntimeCellObject-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/WorldPartitionRuntimeCell.h |
|
FWorldPartitionRuntimeCellObjectMapping
(
FName InPackage,
FName InPath,
const FTopLevelAssetPath& InBaseClass,
const FTopLevelAssetPath& InNativeClass,
const FActorContainerID& InContainerID,
const FTransform& InContainerTransform,
const FTransform& InEditorOnlyParentTransform,
FName InContainerPackage,
FName InWorldPackage,
const FGuid& InActorInstanceGuid,
bool bInIsEditorOnly
)
|
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WorldPartition/WorldPartitionRuntimeCell.h |
|
FWorldPartitionRuntimeCellObjectMapping()
| |
|
| Name |
FWorldPartitionRuntimeCellObjectMapping |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeCell.h" |
FWorldPartitionRuntimeCellObjectMapping()
| |
|
| Name |
FWorldPartitionRuntimeCellObjectMapping |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeCell.h" |
FWorldPartitionRuntimeCellObjectMapping
(
FName InPackage,
FName InPath,
const FTopLevelAssetPath & InBaseClass,
const FTopLevelAssetPath & InNativeClass,
const FActorContainerID & InContainerID,
const FTransform & InContainerTransform,
const FTransform & InEditorOnlyParentTransform,
FName InContainerPackage,
FName InWorldPackage,
const FGuid & InActorInstanceGuid,
bool bInIsEditorOnly
)