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API > API/Runtime > API/Runtime/Engine
| Name | FActorContainerID |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorContainerID.h |
| Include Path | #include "WorldPartition/WorldPartitionActorContainerID.h" |
Syntax
USTRUCT ()
struct FActorContainerID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorContainerID.h | |||
FActorContainerID
(
const FActorContainerID& InOther |
WorldPartition/WorldPartitionActorContainerID.h | ||
FActorContainerID
(
const FActorContainerID& InParent, |
WorldPartition/WorldPartitionActorContainerID.h | ||
FActorContainerID
(
const FActorContainerID& InParent, |
WorldPartition/WorldPartitionActorContainerID.h | ||
FActorContainerID
(
const FActorContainerID& InParent, |
WorldPartition/WorldPartitionActorContainerID.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | WorldPartition/WorldPartitionActorContainerID.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorContainerID.h | |||
bool IsMainContainer() |
WorldPartition/WorldPartitionActorContainerID.h | ||
FString ToShortString() |
WorldPartition/WorldPartitionActorContainerID.h | ||
FString ToString() |
WorldPartition/WorldPartitionActorContainerID.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FActorContainerID GetMainContainerID() |
WorldPartition/WorldPartitionActorContainerID.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FActorContainerID& InOther |
WorldPartition/WorldPartitionActorContainerID.h | ||
void operator=
(
const FActorContainerID& InOther |
WorldPartition/WorldPartitionActorContainerID.h | ||
bool operator==
(
const FActorContainerID& InOther |
WorldPartition/WorldPartitionActorContainerID.h |