| ActorInstanceGuid |
FGuid |
GUID of the actor instance |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| BaseClass |
FTopLevelAssetPath |
The actor's base class |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| bIsEditorOnly |
bool |
|
WorldPartition/WorldPartitionRuntimeCell.h |
|
| ContainerID |
FActorContainerID |
ID of the owning container instance |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| ContainerPackage |
FName |
Package of the owning container instance |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| ContainerTransform |
FTransform |
Transform of the owning container instance |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| EditorOnlyParentTransform |
FTransform |
Transform of the owning actor if editor only |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| LoadedPath |
FName |
Loaded actor path (when cooking or pie) |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| NativeClass |
FTopLevelAssetPath |
The actor's native base class |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| Package |
FName |
The name of the package to load to resolve on disk (can contain a single actor or a data chunk) |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| Path |
FName |
The complete name path of the contained object |
WorldPartition/WorldPartitionRuntimeCell.h |
|
| PropertyOverrides |
TArray< FWorldPartitionRuntimeCellPropertyOverride > |
|
WorldPartition/WorldPartitionRuntimeCell.h |
|
| WorldPackage |
FName |
Package of the World |
WorldPartition/WorldPartitionRuntimeCell.h |
|