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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionResolveData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/IWorldPartitionObjectResolver.h | |||
FWorldPartitionResolveData
(
const FActorContainerID& InContainerID, |
WorldPartition/IWorldPartitionObjectResolver.h | ||
FWorldPartitionResolveData
(
const FActorContainerID& InContainerID, |
WorldPartition/IWorldPartitionObjectResolver.h |
FWorldPartitionResolveData()
| Name | FWorldPartitionResolveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h |
| Include Path | #include "WorldPartition/IWorldPartitionObjectResolver.h" |
FWorldPartitionResolveData()
FWorldPartitionResolveData(const FActorContainerID &, const FString &)
| Name | FWorldPartitionResolveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h |
| Include Path | #include "WorldPartition/IWorldPartitionObjectResolver.h" |
FWorldPartitionResolveData
(
const FActorContainerID & InContainerID,
const FString & InSourceWorldAssetPath
)
FWorldPartitionResolveData(const FActorContainerID &, const FTopLevelAssetPath &)
| Name | FWorldPartitionResolveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h |
| Include Path | #include "WorldPartition/IWorldPartitionObjectResolver.h" |
FWorldPartitionResolveData
(
const FActorContainerID & InContainerID,
const FTopLevelAssetPath & InSourceWorldAssetPath
)